Title
Raising the “Bar” for Students: Simulation in Plumbing Assessment (Teach Geeks)
SOURCE Citation
Sfendeles, Frank, "Raising the “Bar” for Students: Simulation in Plumbing Assessment (Teach Geeks)" (2021). Generator at Sheridan. 72.
https://source.sheridancollege.ca/conferences_creates/2021/2021/72
Location
Online
Start Date
3-3-2021 2:30 PM
End Date
3-3-2021 3:30 PM
Description
The aim of this RPT project was to create an interactive program for students to understand the fundamental concepts of plumbing, which is the intricate arrangement and layout of pipe geometry. In the past, students had to execute their projects in the lab and perform mathematical calculations without having prior experience. This resulted in a lot of re-work, more materials being consumed than necessary, and an inefficient use of time.
This breakthrough in software technology provides detailed 2-D and 3-D simulations which allows students to explore, perform and verify their mathematical calculations. They can analyze the macro and micro features of pipes and angles and prepare for their projects prior to entering the lab. Learning is conducted in a safe and interactive way as students gain confidence and proficiency. The end results are projects which showcase students’ innovation and creativity.
Raising the “Bar” for Students: Simulation in Plumbing Assessment (Teach Geeks)
Online
The aim of this RPT project was to create an interactive program for students to understand the fundamental concepts of plumbing, which is the intricate arrangement and layout of pipe geometry. In the past, students had to execute their projects in the lab and perform mathematical calculations without having prior experience. This resulted in a lot of re-work, more materials being consumed than necessary, and an inefficient use of time.
This breakthrough in software technology provides detailed 2-D and 3-D simulations which allows students to explore, perform and verify their mathematical calculations. They can analyze the macro and micro features of pipes and angles and prepare for their projects prior to entering the lab. Learning is conducted in a safe and interactive way as students gain confidence and proficiency. The end results are projects which showcase students’ innovation and creativity.
Comments
SESSION FIVE: Engaging Students in the Process of Learning
Teach Geek sessions were comprised of two 10-minute presentations. Each of the sessions ran twice. Once attendees finished watching the two sessions, they had the option to move to another two sessions. There was no official Q&A associated with Teach Geeks, each participant was encouraged connect with the presenters in the Networking 1:1 Booth or follow-up directly via email.