Document Type

Article

Publication Date

9-23-2018

Keywords

human-computer interaction, artificial intelligence (AI), virtual reality, learning, interdisciplinary research and education, VR systems

Abstract

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile technologies is opening a new world of opportunities that can transform the ways in which we learn and engage with others. This paper reports our study regarding the application of VR in stimulating interdisciplinary communication. It investigates the promises of VR in interdisciplinary education and research. The main contributions of this study are (i) literature review of theories of learning underlying the justification of the use of VR systems in education, (ii) taxonomy of the various types and implementations of VR systems and their application in supporting education and research (iii) evaluation of educational applications of VR from a broad range of disciplines, (iv) investigation of how the learning process and learning outcomes are affected by VR systems, and (v) comparative analysis of VR and traditional methods of teaching in terms of quality of learning. This study seeks to inspire and inform interdisciplinary researchers and learners about the ways in which VR might support them and also VR software developers to push the limits of their craft.

Faculty

Sheridan Research

Journal

Journal of Systemics, Cybernetics and Informatics

Volume

16

Issue

6

First Page

4

Last Page

9

Version

Pre-print

Terms of Use

Terms of Use for Works posted in SOURCE.

Creative Commons License

Creative Commons License
This work is licensed under a CC0 1.0 UNIVERSAL Deed.

Original Publication Citation

Leung, T., Zulkernine, F., and Isah, H. (2018). The use of Virtual Reality in Enhancing Interdisciplinary Research and Education. arXiv. https://doi.org/10.48550/arXiv.1809.08585

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