Document Type

Capstone Open Access

Faculty Supervisor

Richard Pyne

Domain Experts

Mary Huston

Date of Defense

Fall 12-4-2024

Department

Faculty of Applied Science & Technology (FAST)

Program Name

Honours Bachelor of Computer Science (Mobile Computing)

School

Applied Computing

Abstract

The PACE Capstone Project aims to enhance student interaction with course

material and provide a visualization of their performance overtime. The

problem at hand is the need for personalized, efficient study tools in the

education sector. The team members have each personally experienced

the struggles of being a student in academia. A prominent issue is the

review of course material around exam period, in which studying takes a

significant portion of time while being extremely limited in terms of

engagement and interaction. In most instances, reviewing material

consists of reading notes or slides that have been taken during class. In

comparison to highly engaging social media apps and other daily

interactive tasks, there is a significant disparity between the

engagement levels. The proposed solution aims to reduce this gap by

creating a set of tools to enhance user engagement: quizzing, study

session tracking, and a game quizzer. Leveraging Data Analytics, Game

Theory, Mobile Computing, and Cloud Computing, the app will enhance

interaction with course material in a meaningful way

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