Unspokin
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Document Type
Video
Description
In an unknown time, Unspokin takes place on a series of Celtic-inspired islands. These elevated habitats are suspended by colossal metal chains vanishing into the nearby clouds above.
Cairenn, a young female, lost her capacity for speech after exposure to damaging levels of carbon monoxide – a product of the growing deforestation problem, and something she wants to change. Shortly into Cairenn’s travels she stumbles upon a bear trapped in a pool of toxic runoff.
The eyes of this giant beast are milky white – he’s blind. While strong enough to do things Cairenn can’t, his lack of vision leaves him fearful and in need of Cairenn’s guidance. The two team up in an attempt to restore the islands of Arden to its natural health and beauty. Their trust and reliance on each other create the core gameplay mechanic – a real relationship. The power of their complementary connection may just be enough to make a difference.
Publication Date
2017
Keywords
video game, game design, level design, art animation, programming
Faculty
Faculty of Animation, Arts & Design (FAAD)
Program
Honours Bachelor of Game Design
Terms of Use
Terms of Use for Works posted in SOURCE.
Copyright
© Katherine Elliott, Danielle Rainey, Eirik Murbraech, Filipe Seabra, Phillipe Tremblay
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
SOURCE Citation
Elliott, Katherine; Rainey, Danielle; Murbraech, Eirik; Seabra, Filipe; and Tremblay, Phillipe, "Unspokin" (2017). 2017 Student Capstone Projects. 6.
https://source.sheridancollege.ca/swfaad_capstone_game_design_2017/6
Original Citation
Elliott, K., Rainey, D., Murbraech, E., Seabra, F., Tremblay, P. (2017). Unspokin. Faculty of Animation, Arts & Design. Sheridan College.