Document Type
Student Work
Publication Date
2019
Keywords
VR Technology, VR simulation, medical training, simulation
Abstract
The presentation begins with a research question to understand the market and leads into a plan for a game or simulation, including gameplay vision, technical goals, visual direction, audio treatment, financing and more.
Faculty
Faculty of Animation, Arts and Design
Copyright
© Heather Cleveland
Terms of Use
Terms of Use for Works posted in SOURCE.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
SOURCE Citation
Cleveland, Heather, "VR Technology in Medical Training" (2019). Publications and Scholarship. 16.
https://source.sheridancollege.ca/faad_publications/16