Document Type

Student Work

Publication Date

2019

Keywords

VR Technology, VR simulation, medical training, simulation

Abstract

The presentation begins with a research question to understand the market and leads into a plan for a game or simulation, including gameplay vision, technical goals, visual direction, audio treatment, financing and more.

Faculty

Faculty of Animation, Arts and Design

Terms of Use

Terms of Use for Works posted in SOURCE.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

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